3D
Meshy
AI 3D model generator that turns text or images into game-ready, printable 3D models in under a minute
Meshy generates 3D models from text prompts or a single image, with output built for two very different audiences: 3D printing (watertight, manifold meshes with an auto-repair pass, multi-color/Auto Split support, and direct export to slicers like Bambu Studio and OrcaSlicer) and game development (one-click PBR texturing, auto-rigging for humanoid and quadruped characters with 600+ motion presets, and Low Poly mode for real-time performance). Models export to STL, OBJ, 3MF, FBX, GLB, and USDZ, and integrate with Unity, Unreal Engine, Godot, Blender, and Maya. A 3D Agent and MCP server let you generate models conversationally or directly inside Claude, Cursor, and other AI agents.
- Best for
- Game developers, 3D printing hobbyists, and creators who need a finished 3D model - textured, rigged, or print-ready - from a text prompt or photo instead of modeling from scratch
- Pricing
- Free plan available (100 credits/month, no credit card); paid plans from $10/mo (Starter, 250 credits/month) up to $70/mo (Studio, 5,500 credits/month, team workspaces); Enterprise is custom
Core features
- • Text-to-3D and Image-to-3D model generation
- • Watertight, manifold meshes with auto-repair for 3D printing
- • Multi-color texture mapping and Auto Split for complex prints
- • One-click PBR texturing (albedo, normal, metallic, roughness)
- • Auto-rigging for humanoid and quadruped characters, 600+ motion presets
- • Low Poly mode for real-time game performance
- • Export to STL, OBJ, 3MF, FBX, GLB, USDZ
- • 3D Agent and MCP server for conversational generation inside AI agents
Use cases
- 1. Turning a sketch or photo into a printable 3D figure or miniature
- 2. Generating and rigging a game character ready to animate
- 3. Producing low-poly assets that fit a real-time game's performance budget
- 4. Building out a game world's props and assets for playtesting
How to use
Describe a model in text or upload a photo/sketch, then generate a 3D mesh in under a minute. For printing, export directly to a slicer (Bambu Studio, OrcaSlicer, and more); for games, add PBR textures, auto-rig characters with a motion preset, and export to Unity, Unreal, Godot, Blender, or Maya.
Pricing plans
Free
$0/mo
- • 100 credits/month
- • 1 concurrent task
- • CC BY 4.0 license (commercial use with attribution)
- • Basic AI features
Starter
$10/mo
- • 250 credits/month (~25 assets)
- • 5 concurrent tasks
- • 20 downloads/month, private & customer-owned assets
- • 2 free retries per task
Pro
$20/mo
- • 1,000 credits/month (~100 assets)
- • 10 concurrent tasks, unlimited downloads
- • Full DCC bridge (Unity, Unreal, Blender, Maya, 3ds Max)
- • API access, API Playground, MCP for AI agents
Premium
$40/mo
- • 3,000 credits/month (~300 assets)
- • 30 concurrent tasks, 80% faster generation
- • Early access to new features
- • 12 free retries per task
Studio
$70/mo
- • 5,500 credits/month (~550 assets)
- • 60 concurrent tasks
- • Team workspaces & shared credits
- • Advanced privacy controls
FAQ
Is Meshy free to use?
Yes, the Free plan includes 100 credits per month with no credit card required. Paid plans start at $10/mo (Starter) for more credits and downloads.
Are Meshy models actually ready to 3D print?
Meshy generates watertight, manifold meshes built for printing, with a built-in printability check that scans every export and auto-repairs edge cases before slicing.
Can Meshy generate rigged, animated game characters?
Yes — auto-rigging works on humanoid and quadruped characters, with over 600 motion presets (walk cycles, idles, jumps, attacks, and more) available from the Starter plan up.
Where it holds up
- Models come out watertight and manifold for 3D printing, with a built-in printability check and auto-repair instead of manual mesh cleanup
- Covers both 3D printing (slicer export, multi-color splitting) and game development (PBR texturing, auto-rigging, 600+ motion presets) in one tool
- Free plan needs no credit card and includes 100 real monthly credits, not just a capped one-time trial
Where it falls short
- Unlimited downloads and full API/plugin/MCP access require the $20/mo Pro plan — Free and Starter are more limited
- Team workspaces and shared team credits are reserved for the $70/mo Studio plan
- Free-tier assets are licensed CC BY 4.0 (attribution required); a private, customer-owned license starts at the Starter plan
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